Wireframe Shader DirectX 11

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Regular wireframe shaders are not very appealing to the eye. Meet Wireframe Shader DirectX 11! This package provides easy to use wireframe shaders with high flexibility.

PBR - Physically based wireframe rendering enables you to adjust emissive, metallic and smoothness properties independently of the surface.

Glow - Add a bleeding/glowing/shadow effect radiating from the wires.

Barycentric Texturing - Design your custom wire with a [width]-by-1 texture where the alpha channel is used to blend with the surface.

More Features:
  • Quad mesh models
  • Anti-aliasing
  • Fade in/out the wireframe
  • Mask parts of the wireframe
  • Invert the wireframe
  • Wire corner smoothing
  • All standard rendering modes
  • Additive & multiplicative rendering modes

This package includes:
  • Wireframe shaders:
      - Standard
      - Bumped Diffuse
      - Unlit
      - Projector
  • Demo scene
  • Source code
  • Documentation

Supports:
  ☑ Shader Model 4+
  ☑ Projectors
  ☑ Quad Meshes
  ☑ DX11+, Vulkan, PS4/XB1
  ☑ OpenGL 3.2+, OpenGL ES 3.1+AEP

Does not support DX9, WinPhone, OpenGL ES 2.0-3.1 and Metal

Don’t hesitate to show me when you do something cool with it! jolixmail@gmail.com