Also is available in the Lighting Tools
* Only Built-In pipeline is supported
* Note: You must import Post Processing from Window->Package Manager->Unity Registry
Watch the new video tutorial
This is a real time saver solution to get AAA looking lighting in a few seconds or minutes even without any lighting experience
Turn your Unity's Lighting Workflow very similar to Unreal Engine's workflow and Frostbite engine then only focus on your scene design instead of the wasting your time on finding a proper lighting settings for all light parameters !!!
Lighting Box 2 has been re designed to help you get the desired result in the shortest possible time
With a lot of Sample projects, shaders and video tutorials in the latest updates
*** New easy to use snow controller and shader
High quality tessellated terrain shader with maximum performance + Amplify Shader Editor source. + easy to use Terrain controller component
Supports for Interior and Outdoor scenes
Drag and drop in game Settings Menu to get access to Quality, Display and Effects settings.
Fully support of the Post Processing 3, True Volumetric Light and Global fog assets and effects
+ A lot of the videos
=> Features :
- A real time saver solution
- Save and Load settings to/from lighting profiles
- Drag and drop settings menu
- Post Processing Stack 3 support
- Based on the best post effect settings
- Tessellated terrain shader
- Tessellation shaders
- Fake volumetric fog particles (like Frostbite Engine)
- High quality sun lens flare with maximum performance + Tutorials to make a new one based on the other games
After purchasing this asset, you can upgrade to other assets with discount:
50% OFF when upgrade to the HDRP Lighting Box 2
50% OFF upgrade to the URP Lighting Box 2
50% OFF upgrade to the Mobile Lighting Box
50% OFF upgrade to the Lighting Tools 2022
My other assets: