Third Person Cover Shooter Template

⚡It is the best asset if you want to make a Third person or Top down Cover Shooter.


⚡It has smooth and responsive controller

⚡It has a fun and polished gunplay and melee combat.

⚡And It has amazing and belivable AI!

⚡Mobile controlls for TopDown view

⚡Strategy mode for PC TopDown view



⚡Inspired by combat in games like Mass effect, Division, Ghost Recon Online, we made a template to help you to make those kinds of games. Now you can skip months of prototyping gameplay, just jump in and make your Cover Shooter!

⚡Try before you buy Windows version

⚡Try before you buy Mac version

⚡More info: Website

⚡Patch 1.6

-Melee system

-Machete combat

-Fists combat

-New weapon shotgun

-New animated crosshair system

-Reworked recoil

-Camera shake

-Zombie AI

⚡Patch 1.5 Controller rework, Abilities, AI teams.

Enjoy new more powerful and polished controller

AI can follow a player and use abilities to heal or protect

Up to 20 times performance improvements for AI

Newly updated animations

Camera improvements

IK improvements around covers

Smooth transition into covers



⚡Patch 1.4 Smart AI just got a lot smarter.

AI can call back up or police

AI can be fighter or civilian

Smart AI spawn system

Sniper rifle or pistol with zoom

Climb tall covers

Night scene with AI Investigation mode

Low visibility "grass" zone to hide in

And many more improvements


⚡Patch 1.3.1

-Implemented friendly fire prevention

-Many AI behavior and decision making fixes and improvements

-Implemented AI debugging and visualization

-Changed how peeking over corners works

-Changed how aiming back from tall cover works


⚡Patch 1.3

-Added Grenades

-Added an Alerts system where various sounds and events notify AI of an enemy presence.

-AI can attack non-character objects (for example, security cameras).

-Added character rolling.

-Added AI patrols.

-Added AI investigations.

-AI can forget about the enemy.

-Hitboxes. Characters take different damage depending on where they are hit.

-Added idle state when characters are not aiming while standing still.

-Camera collisions, obstacle avoidance.

-Arms can aim independently from bodies.

-Added character sprinting.

-Character sleep system. Components are turned off for characters that are far away.

Beginnings of AI group behavior. The number of aggressive AI attacking at the same time can be limited.

-Better AI communication. Information about the enemy and investigation is passed between the AI.

-Beginnings of an obstacle fading system.


⚡Patch 1.2

- New mobile controls for top-down version of the game

- Animations tweaked to look better on mobile from top camera.

- Added AI field of view.



⚡IMPORTANT at the moment we do not offer support on how to merge this asset with your own, or additional help how to implement some new feature you want. We do offer support that is bug related. Please submit a bug and we will fix with the next release.


⚡How to setup player: Video

⚡How to setup AI: Video