Compatible with all Unity Versions starting with Version 5.
Super easy to use.
Solves the 'Non-convex Mesh Collider with non-kinematic Rigid Bodies are no longer supported in Unity 5.0' problem.
Works with every mesh.
Is blazing fast.
The script can be added to a gameobject at runtime or in the editor.
Generated colliders are storable as part of a prefab.
Allows using physics controlled objects of any shape, also non convex (=concave) ones, together with a Rigidbody, which has IsKinematic turned to false.
Works by creating compound colliders that approximate the shape of any mesh.
Save tons of time compared to creating colliders manually, let a script do the work!