Cave & Dungeon Toolkit

SPECIAL PROMOTION: If you purchased this package, get a 50% discount my latest package, Legendary Caves & Dungeons! Legendary Caves & Dungeons is a completely new package filled with high-quality hand-crafted content, and I consider it to be the next-gen upgrade to this package. Get it DISCOUNTED here!.

---------------------------------------

The Cave & Dungeon Toolkit is an asset package that contains everything you need to created compelling, AAA quality, PBR compatible fantasy scenes. The assets provided include rocks and ice for creating caves, dungeon prefabs for creating interiors, and props and VFX prefabs for adding extra detail.

In addition to containing hundreds of high quality assets, this package also includes a system to easily blend in snow, moss or sand into your scene using “Vertex Influence Spheres” in a radius. These work very similarly to Unity's point lights and are very flexible.

RENDER PIPELINE NOTE: This package supports all the render pipelines! This includes HDRP, URP and Built-In. However, it is important to note that all promotional images (unless otherwise noted) and all example scenes were created in HDRP. The example scenes can be opened in the other pipelines but will require some manual work to fully update.

---------------------------------------

Here’s an overview of what you get:

- Hundreds (583) of modular rocks, ice, props, VFX objects and architectural prefabs for creating your scenes.
- Pre-made room kit prefabs that allow you to create scenes in minutes!
- Component kit prefabs that allow you to add fine grain detail and create environments of any shape and size.
- Many props, including skeletons, torches, crates, treasure chests and much more!
- Lots of VFX prefabs, including atmospheric effects, weather, lava and more.
- Hand crafted high resolution PBR textures that retain clarity even up close (but can be down-resed for lower spec platforms as well!)
- Custom shaders featuring advanced detail mapping, tesselation, environment blending and adaptive UV scaling. All of this is done in ShaderGraph and can be adjusted by the user if needed.
- Custom tools for blending in environmental effects for snow, moss, sand and water using “Vertex Influence Spheres”. This tool includes source code access!
- Performance optimized, including LODs and a batching / instancing friendly setup.
- All scenes shown in screenshots and videos included as examples.

---------------------------------------

To get in touch or for more information, please visit WaltWW.com.