Animated Werewolf


PBS Unity shader.
Humanoid Mecanim rig setup.
3D MAX rigged model imcluded.

4 different color textures for skin and for fur included.
Beard, fur and eyebrows can be hided or removed from FBX.
These features give ability for customization.

Character includes 73 animations. (50 classical on place animations and 23 animations with root motion data)
I used Character Studio 3D MAX to make animations.

Animations which start with "RM" - contain root motion data.
Model with all fur parts has: 16,844 polygons, 33,612 triangles and 22,482 vertexes.
Without fur has: 11,564 polygons, 23,052 triangles and 11,733 vertexes.

Rig has 69 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 4096x4096 and 2048x2048,

Animation list:

1. W_IDLE: 0 - 100 fr.,
2. W_Pick_object: 101 - 141 fr.,
3. W_pointing_A: 142 - 202 fr.,
4. W_Shrugs: 203 - 248 fr.,
5. W_Stretching: 249 - 349 fr.,
6. W_Talking_A: 350 - 390 fr.,
7. W_Talking_B: 391 - 541 fr.,
8. W_COMBAT_mode: 546 - 646 fr.,
9. W_2_Blows: 647 - 697 fr.,
10. W_anger: 698 - 748 fr.,
11. W_Blow_left_hand_A: 749 - 784 fr.,
12. W_Blow_left_hand_B: 785 - 820 fr.,
13. W_Blow_right_hand_A: 821 - 856 fr.,
14. W_Blow_right_hand_B: 857 - 892 fr.,
15. W_2_Blows_moving: 893 - 943 fr.,
16. W_Blow_left_hand_A_Moving: 944 - 979 fr.,
17. W_Blow_left_hand_B_Moving: 980 - 1015 fr.,
18. W_Blow_right_hand_A_Moving: 1016 - 1051 fr.,
19. W_Blow_right_hand_B_Moving: 1052 - 1087 fr.,
20. W_Dodge_Jump_Backward: 1088 - 1113 fr.,
21. W_Dodge_Jump_Left: 1114 - 1139 fr.,
22. W_Dodge_Jump_Right: 1140 - 1165 fr.,
23. W_Hit_from_back: 1166 - 1201 fr.,
24. W_Hit_from_front: 1202 - 1237 fr.,
25. W_Hit_from_left: 1238 - 1273 fr.,
26. W_hit_from_righ: 1274 - 1309 fr.,
27. W_Howl: 1310 - 1390 fr.,
28. W_Knocked_backward: 1391 - 1431 fr.,
29. W_Down_back: 1432 - 1472 fr.,
30. W_Recover_from_knocked_backward: 1473 - 1513 fr.,
31. W_Looking_around: 1514 - 1690 fr.,
32. W_Moving_left: 1691 - 1711 fr.,
33. W_Moving_right: 1712 - 1732 fr.,
34. W_Tracking: 1733 - 1908 fr.,
35. W_Turn_Left_90t: 1909 - 1934 fr.,
36. W_Turn_Right_90t: 1935 - 1960 fr.,
37. W_warr_cry: 1961 - 2041 fr.,
38. W_Jump_standing: 2042 - 2117 fr.,
39. W_Die_knocked_backward: 2118 - 2135 fr.,
40. W_Die_knocked_forward: 2140 - 2157 fr.,
41. W_Dying_A: 2162 - 2227 fr.,
42. W_Dying_B: 2232 - 2272 fr.,
43. W_Casual_walk: 2277 - 2313 fr.,
44. W_Cautious_walk: 2314 - 2354 fr.,
45. W_Climbing_wall: 2355 - 2385 fr.,
46. W_combat_run: 2386 - 2408 fr.,
47. W_Jump_runing: 2409 - 2449 fr.,
48. W_run: 2450 - 2472 fr.,
49. W_Walking_back_A: 2473 - 2508 fr.,
50. W_falling_down: 2509 - 2549 fr.,
51. RM_W_2_Blows_moving: 2556 - 2606 fr.,
52. RM_W_Blow_left_hand_A_Moving: 2611 - 2646 fr.,
53. RM_W_Blow_left_hand_B_Moving: 2651 - 2686 fr.,
54. RM_W_Blow_right_hand_A_Moving: 2691 - 2726 fr.,
55. RM_W_Blow_right_hand_B_Moving: 2731 - 2766 fr.,
56. RM_W_Casual_walk: 2771 - 2807 fr.,
57. RM_W_Cautious_walk: 2812 - 2852 fr.,
58. RM_W_Climbing_wall: 2857 - 2887 fr.,
59. RM_W_Die_knocked_backward: 2892 - 2909 fr.,
60. RM_W_Die_knocked_forward: 2914 - 2931 fr.,
61. RM_W_Dodge_Jump_Backward: 2936 - 2961 fr.,
62. RM_W_Dodge_Jump_Left: 2966 - 2991 fr.,
63. RM_W_Dodge_Jump_Right: 2996 - 3021 fr.,
64. RM_W_falling_down: 3026 - 3066 fr.,
65. RM_W_Jump_runing: 3071 - 3111 fr.,
66. RM_W_Jump_standing: 3116 - 3191 fr.,
67. RM_W_Knocked_backward: 3196 - 3236 fr.,
68. RM_W_Moving_left: 3241 - 3261 fr.,
69. RM_W_Moving_right: 3266 - 3286 fr.,
70. RM_W_run: 3291 - 3313 fr.,
71. RM_W_Turn_Left_90t: 3318 - 3343 fr.,
72. RM_W_Turn_Right_90t: 3348 - 3373 fr.,
73. RM_W_Walking_back_A: 3378 - 3413 fr.,