Wheel Controller 3D is a complete alternative to Unity's inbuilt WheelCollider. It allows for more realistic vehicle behaviour, complete customization, and 3D ground detection.
If looking for a complete vehicle physics package with Wheel Controller 3D included, check out the NWH Vehicle Physics 2.
v10.16f - Major rewrite of Wheel Controller 3D with improvements across the board.
Features:
- 3D ground detection.
- Clean API standardized through WheelUAPI.
- Easy to set up.
- Highly optimized and suitable for mobile devices.
- Around 0.006ms of CPU time, per wheel, per physics update, on a desktop CPU.
- Full C# source code included.
- Fully customizable via the custom inspector.
- Runtime adjustable spring, damper, friction, geometry, etc.
- Adjustable rotation, camber, and caster.
- Pacejka friction model with support for different surfaces.
- Friction preset system for adjusting friction characteristics.
- Tire wear simulation.
- Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
Try it out:
More info: