Bullet Ballistics combines the accuracy of hit-scan based systems, with the realistic bullet drop of rigidbody based projectiles, and additionally includes forces like air resistance in its ballistics simulation.
⚡ Built from the ground up with performance in mind, making full use of multithreading utilizing unity's Job system and Burst compiler!
⚡ Minimal runtime allocations!
🔧 Another main development goal was creating customizable interfaces to the core ballistics simulation, allowing for custom bullet rendering, material interactions, and impact handling.
✨ Ballistics Simulation: Gravity, Drag, Wind, Bullet Spin
✨ Material Interactions: object penetration, ricochets
✨ Weapon Zeroing: counteract bullet drop
✨ Trajectory Visualization
🚀 All together, Bullet Ballistics empowers you to simulate hundreds to thousands of physically accurate projectiles in your games simultaneously without a hustle.
🌟 Bullet Ballistics has received support and updates since 2016!
Using Bullet Ballistics:
- feel free to send me your projects!
Any further questions or suggestions?
Required Unity Packages: