Dissonance makes it easy to add real-time voice chat to your game.
* Simple drag and drop setup - no scripting required.
* Works with any network system.
* Great audio quality, performance and compression with the Opus codec.
* Positional/Spatialized audio playback through the Unity audio mixer.
* Multiple chat rooms, player to player chat, speaker priority and more.
* Detailed documentation and responsive support.
* All C# source code included! C++ source code available on request.
* Powerful scripting API.
* Windows (Desktop & UWP/Hololens), Linux, Android, MacOS, iOS & Magic Leap.
Network Integrations:
* Mirror
* Unity Netcode For GameObjects
* TNet3
* Fish Networking (Community Developed)
* PurrNet (Community Developed)
How to choose the correct network for your application.
Other Integrations:
* FMOD Recording (Low Latency Microphone)
Website | Documentation | Discuss | Contact Us | Issue Tracker