[Announcement: 30 April, 2021] DirectX 11 Low Poly Shader for Unity 2019.4, 2020.3 and 2021 is in development. ETA 30 June, 2021. [Announcement: 19 June, 2021] New Lowpoly Shader has been submitted for review. ----------------------------------- DirectX 11 Low Poly Shader creates flat shaded/low poly effect. Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style. DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect. The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex. • 'Low poly' meshes created that way use much more GPU memory and as a result are slow in rendering (than original). • Can have problems with mesh batching. • Have limit on vertex count. • Not all mesh types and features are supported. • and many other limitations. DirectX 11 Low Poly Shader has no such problems: • Does not need mesh conversion. • Does not increase mesh vertex count. • Uses the same amount of GPU memory as the original mesh. • Is faster in rendering. • Perfect for run-time generated meshes. • Has no limitations on mesh types. • It just has no limitations. Still have questions? Forum is here. Note! • DirectX 11 is not required, only Geometry Shaders support. • Before purchasing check target device compatibility with this test shaders. • Supported Unity versions: 5.6.4, 2017.4.10 and 2018.4