RealToon (Pro Anime/Toon Shader)

An AAA/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.


Supported RP/SRP:

*Built-In/Standard Rendering Pipeline.

*Lightweight/Universal Rendering Pipeline.

*High Definition Rendering Pipeline.


Supported Rendering Path:

*Forward (Built-In/BiRP, URP, and HDRP)

*Forward+/Forward Plus (URP)

*Deferred (URP and HDRP)

*Deferred+ (URP and HDRP)


=================================


- The first Anime/Toon/Cel shader to fully support unity's HDRP and DXR/Ray Tracing

and the first support Forward+ Rendering path (URP) and APV (Adaptive Probe Volume)

- Anime/Toon/Stylized/Cel shading shader.

- For Games, Film/Animations & Illustrations/Arts.

- Supports Unity version 5, 2017, 2018, 2019, 2020 to 2023 and future unity versions.

- It also supports Unity 6 and Future/Next Generation Unity.

- (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).

- PlayStation (RealToon URP and RealToon HDRP).

- It is Fully Multi-Lighting and can also be Unlit.


=================================

Features:


- Perspective Adjustment:

*This will adjust the perspective of your object from default 3D to 2D Toon/Anime.


- Smear Effect:

*Trail lines or Line noise effect when an object move fast, like the Anime/Toon.


- SDF Mode:

*SDF shadow, for character faces and other usage and it supports all lights

(Point,Spot,Directional & Area lights)


- Smooth Object Normal:

*Smooth object normal for better or clean shading.


- Self Shadow:

*(Adjust size/threshold and hardness without using any texture map.)


- Normal Map:

*(For more details or override object's normal.)


- FReflection:

*(Use images/textures as reflection.)

*(Can also adjust the size and position.)

*(This is not a matcap style reflection or cubemap.)


- Outline:

*(Can change the Color and Width.)

*(With noise/distort outline for sketch style outline and dynamic.)

*(You can choose to use outline or without outline "for less drawcalls".)


- Gloss (Texture) (Custom Gloss):

*(Use images/textures as gloss.)

*(Can choose to follow light position & object rotation.)


- ShadowT (Texture):

*(Gradient or Flat based shadow/shade.)


- Refraction:

*Anime/cartoon style glass, ice, liquid, etc.


- Reduce Shadow:

*Reduce real-time shadow of an object - material without affecting other parts of an object.


- Screen Space Rim Light:

*Screen space type rim light for more better rim light.


- On Object Screen Space Outline:

*Screen space outline on the shader object.


- DeNorSob Outline:

*A screen space outline, Depth-Normal and Sobel.



[More other features]

- Supports Forward/Forward+ and Deferred Rendering Paths.

- Vertex color support for Outline, Self Shadow & Smooth Object Normal features.

- The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube).

- Includes effects/post-processing like sobel outline, screen space outline and more.

- Fade Transparency with outline and transparent affects shadow.

- Includes RealToon (Lite Version) shaders for mobile or lite type games.

- Includes RealToon (Tessellation Version) shaders.

- RealToon URP and HDRP are SRP Batcher compatible.

- Lightmap Support (RealToon URP)

- DOTS | Hybrid Renderer (URP and HDRP)

- Linear Blend Skinning/Compute Deformation (Currently URP)

- Recursive Rendering is support. (HDRP)

- Unity Ambient Occlusion Support (HDRP and URP)

- Unity Decal Support (URP 12 to Later)

- APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later)

- Near Fade Dithering (URP and HDRP)

- GPU Resident Drawer support (URP 16 & HDRP 16 to Later)

- Near Fade Dithering (URP and HDRP)

- Triplanar (URP and HDRP)


- The included RealToon HDRP version has DXR/Ray Tracing too.

Supported Ray tracing: (Reflection, Global Illumination, Shadows)


- Includes RealToon (LWRP Version)

(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)


- Includes RealToon (URP Version)

(Unity 2020.3.0 to latest unity version with URP 10 or latest.)


- Includes RealToon (HDRP Version)

(Unity 2020.2.0 to latest unity version with HDRP 10 or latest.)


*More...


=================================

Other


- Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.


- Fully color shadow and maintain light falloff.

- Fog affect outline.

- Can use it with or without Real-Time Shadow.

- Receive GI with flat/smooth shade & skylight/environment Light.

- Do baked/real-time reflection.

- Can use patterned textures for manga/comics like shadow.


=================================


- You can use this in creating Anime/Cartoon film & Illustrations/arts.

- You can use this on your Character made in VRoid

- You can use this in making VTuber works with or without real-time shadows.

- This can also be used in VRChat/VRC.

- Can also be use in 2D type games.


- Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file.


- Includes a simple Custom Shadow Resolution tool/script for higher quality shadow.


(For Games, Film/Animation & Illustration/Art use.)


=================================


- More features to come so be sure to check my social network/media.


(RealToon) Website


Demo #1 (On Character Use & Lights) [Web Browser View]

Demo #2 (On Scene Gameplay) (PC/Mac and Linux Builds)


Videos (Updates & PV)

Video Demos

Video Tutorials

Image Render Gallery (Still Image)


Forum