Runtime Transform Handles are the runtime 3D controls used to manipulate GameObjects in the scene. There are three built-in transform tools for positioning, rotating, and scaling objects via the transform component. Supplementary controls, such as the scene gizmo and grid, allow for changing the viewing angle and projection mode, and for showing the grid in the scene. Other important components include the selection component, scene component, and handles component, which allow for selecting objects, navigating the scene, and changing the appearance of transform handles.
This is lite version of Runtime Editor
Features:
♥ Positon handle,
♥ Rotation handle;
♥ Scale handle;
♥ Grid;
♥ Box Selection;
♥ Selection gizmo;
♥ Align to Grid & Vertex snapping;
♥ Scene navigation;
♥ Global & Local coordinates;
♥ Undo & Redo;
♥ Touch support;
♥ Multi-camera support;