The supplied .sbsar procedurally generates gold, silver and bronze versions of each trophy, as well as a color picker to change the color of the plastic base.
This Package Contains:
⭐8x Individual trophie models. Each model is under 1000 tris.
⭐8x .sbsar files, one for each trophy with custom colour changing parameters.
The .sbsar files contains:
-A Drop down menu for Gold, Silver, Bronze
-A Roughness slider for the chosen metal
-A Colour picker for the plastic color
-A Roughness slider for the plastic
Each asset generates its own:
-Base Colour
-Normal
-Metallic/Smoothness
The procedural textures can be generated at a resolution of up to 1024x1024.
Please note, for Unity 2018 and higher users, the Procedural Texture Generator requires the Free Substance plugin from the asset store.
https://assetstore.unity.com/packages/tools/utilities/substance-3d-for-unity-213208
If you do not wish to use the Substance Plugin for Unity there is also a great alternative, a FREE standalone program called Substance Player https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html
Simply load the model and the .sbsar I have provided and generate your own materials using the customisation options.
There are many texture formats to export too. Then bring your textures into Unity or a program of your choice.
Please contact me if you require any additional help.
Enjoy!