Canvas Particle Emitter is the ultimate solution to create particle effects inside the Unity UGUI Canvas.
It's a Gameobject Component as any other Unity UI Components that can render hundreds of particles using the default Canvas Render, with only 1 DrawCall for standard particles and 2 DrawCalls for texturized particles.
It works with all unity versions for any platform.
The framework is written in C# code and the source is provided. Check the script documentation for more information.
Features
* You can create tons of effects inside the Unity UI Canvas.
* Include particle effects with texts, images, buttons, scrolls, and more.
* Render hundreds of particles with just one draw call.
* Use on free or pro Unity version from 4.6 or higher.
* Support mobile, desktop, or console platforms.
* Animate any particle or emitter attribute.
* 5 emitter types: point, directional, line, rect, and circular.
* Emitter with multi-texture particles.
* Particles with animated textures.
* Add masks to render the particles only on mask visible pixels.
* Use an image to particle source.
* Clone Shuriken particles within the UI.
* Simulate on local or global space.