AH-1 | Attack Helicopter of the Vietnam War Era | PBR

3D model of an Attack Helicopter in 8 different variations of which each comes in 3 different qualities for desktop & mobile usage. Works with Built-in, URP, and HDRP (HDRP does not support the mobile versions)


Mobile Versions:


• NASA Variant without any weapons. Has a demilitarized gun pod. Consists of 3 meshes: hull, main rotor, tail rotor. Unity Editor Statistics (unlit): Tris: 3.6k, Verts: 4.4k


• Arctic color scheme variant without rocket pods. Consists of 3 meshes: hull, main rotor, tail rotor. Unity Editor Statistics (unlit): Tris: 3.7k, Verts: 3.6k


• Army Variant, fully armed with rotatable guns and rotors. Consists of 3 meshes: hull, main rotor, tail rotor. Unity Editor Statistics (unlit): Tris: 4.5k, Verts: 4.4k


Desktop Versions:


• NASA variant without any weapons. Has openable cockpit windows and a demilitarized gun pod. Consists of 9 meshes: hull, canopy, main rotor, tail rotor, window frames & glass, HUD. Unity Editor Statistics (unlit): Tris: 13.8k, Verts: 16.0k (LOD0), Tris: 5.2k, Verts: 5.5k (LOD1)


• Arctic color scheme variant without rocket pods. Has openable cockpit windows. Consists of 11 meshes: hull, canopy, main rotor, tail rotor, gun pod & guns, window frames & glass, HUD. Unity Editor Statistics (unlit): Tris: 14.2k, Verts: 16.5k (LOD0), Tris: 5.3k, Verts: 5.6k (LOD1)


• Army variant, fully armed with rotatable guns and rotors which has openable cockpit windows. Consists of 12 meshes: hull, canopy, main rotor, tail rotor, gun pod & guns, windows, rocket heads for the rocket pods. Unity Editor Statistics (unlit): 21.2k, Verts: 25.0k (LOD0), Tris: 7.3k, Verts: 7.4k (LOD1)


The desktop versions are set up for Unity’s Level of Detail System (LOD0 and LOD1). They have transparent windows and a simple cockpit interior, rotatable rotors, openable windows and rotatable guns (except for the demilitarized NASA version).


The mobile versions have rotatable rotors only. Windows are opaque and can’t be opened, guns of the mobile version are not rotatable. (You could use the LOD1 of the desktop version if you need transparent windows or want to rotate guns or windows)


NASA and Arctic Variant are late models with the tail rotor on the right side, Army Variant is early with tail rotor on the left side.


This asset comes with a simple presentation scene and a basic example how to control rotation of rotors guns and cockpit windows from a script. The script also handles acceleration of the rotor and syncs the loop of a basic helicopter sound file to the rotation speed.


NEW in 1.6.1:

• Added prefabs for use with the (3rd party) uSim Vehicle Simulation Framework.

Please note that these prefabs are only a quick start to make it easier to integrate the helicopter into uSim in general. This means that the real world flight characteristics of the helicopter are not yet simulated correctly. However, you can adjust these settings yourself in uSim.

Important: These prefabs are a pure bonus, which were created for me by the developer of uSim, I cannot give any support for uSim, because uSim is the asset of a third party. If you have any questions about uSim or the integration of the helicopter into uSim, please contact the developer of uSim directly.


NEW in 1.6:

– Support for URP and HDRP (HDRP desktop variants only)

– New GUI for the demo scene


As a bonus this asset contains the model of a H70 rocket (folding fin air-to-ground) in 3 variants with retracted, extracted or rotatable fins. Rocket package comes with a separated rocket launcher (like the one on the helicopter) and with rocket particle FX.


Users tested this model successfully with VR.


Please note: No script or any other solution comes with this package which would actually move, rotate or steer the Helicopter model itself! The included script and playMaker actions supports rotation of rotor and doors only. The scripts of the included demo scene work exactly as seen in the video (camera and background rotation, the helicopter itself is not moving)


The PlayMaker actions are provided as a bonus – I can’t give any support for playMaker!