3D Sprites

3dSprites allows to bring thousands of animated 3D objects into the game. Only up to several hundreds of animated objects can be rendered using meshes in the runtime. So 3dSprites comes here into help. It uses Unity built in Shuriken Particle System to render 3D objects, visible from different angles as sprites. Multiple thousands of sprites can be set onto the scene. To bring more realistic approach, nearby objects are rendered as regular meshes, while more distant ones - as sprites. User can bake any 3D model into 3dSprites.

Features:
- optimised rendering pipeline
- fully animated sprites
- sprites creation
- manageable resolutions
- switchable mesh-sprite modes
- changeable bilboard distances
- linking with GameObjects
- movement examples
- partial update
- quality comparison
- pure C# code, no dll's included

Demo example can be found online on WebGL and WebPlayer .