Avenues, Highways, Streets, and Traffic Ambience Kit

Introducing "Avenues, Highways, Streets, and Traffic", the ultimate urban sound library!


Step into a world of captivating urban ambience with our groundbreaking "Avenues, Highways, Streets, and Traffic" sound library. Immerse yourself in the rich tapestry of urban environments and transportation sounds, meticulously captured to perfection for your creative projects.


Craft Your Own Dynamic Environments:


Unlock the power of creativity with our unique offering of isolated sound elements. Create custom soundscapes and blend different elements to design dynamic environments that resonate with your artistic vision. Whether you're building a bustling city street or a serene alleyway, the possibilities are limitless.


Perfect for Games, Virtual Reality, and Film Post:


With stereo, surround, and ambisonic formats at your disposal, this sound library caters to all your immersive audio needs. Elevate your gaming experience, transport your audience to virtual worlds, and enhance film post-production with unparalleled realism. The meticulously crafted soundscapes are your gateway to crafting exceptional audio environments across various media.


Innovative Acoustic Features for 3D Sound:


Unlock a new dimension of sound design with our innovative acoustic features. "Avenues, Highways, Streets, and Traffic" is tailor-made for 3D sound in films, games, and VR experiences. Immerse your audience in a three-dimensional auditory journey, where the sounds come to life and surround them from every angle. This revolutionary feature adds depth and authenticity to your creations like never before.


Experience the Heart and Soul of the City:


From bustling boulevards to echoing alleys, this library perfectly captures the rhythm of urban life. With an extensive array of transportation sounds, including cars, motorcycles, buses, and more, you can infuse your projects with the vibrant energy of city traffic. Each sound is meticulously curated to transport your audience into the heart and soul of the city.


Unleash Your Creative Vision:


Whether you're embarking on an urban action adventure, a thrilling racing sequence, or a documentary exploring city life, "Avenues, Highways, Streets, and Traffic" is your key to crafting unforgettable audio experiences. Simulate public settings, create city life experiences, and immerse your audience in realistic simulations - this library is the ultimate audio companion for any project.


Fuel your creativity and elevate your sound design with "Avenues, Highways, Streets, and Traffic." Unlock the potential of dynamic soundscapes and innovative 3D audio features. Embrace the versatility that suits games, virtual reality, and film post-production like never before.


Dive into the essence of urban living, experience the value this exceptional sound library brings to your projects, and redefine the way you captivate your audience with immersive audio environments. Your creative journey awaits.


The Perfect Ambience Kit and Beyond:


As with all our Ambience Kits, this library contains different kinds of assets to help you compose custom soundscapes or create new layered sound effects that fit your project perfectly:


  • Ready-made scenes in Stereo, Surround, and Ambisonic formats, produced with advanced 3D audio techniques for added realism and spatial clarity.
  • Individual elements in the form of mono and stereo one-shots and loops, dereverberated or diffused to integrate with any virtual acoustics you use in your project (reverb processors, occlusion filters, etc.).
  • Noiseprints (aka roomtones) that are very useful as a base texture to add elements on top (to create your own ambience loops) or use them creatively in other ways (e.g., vocoding to create monster voices, filtering and distortion to create engines, weapons, otherworldly drones, and more).
  • Reverberation IRs and occlusion IRs (a first), so you can use them with convolution in your projects to create ultra-realistic experiences (you will need a convolution filter that loads custom samples to use those).
  • Doppler-inversed loop versions of all the pass-bys or fly-bys that were recorded while passing by the microphone, to make it easy for you to use those sounds with systems that create their own Doppler effect, such as game engines and 3D sound processors.

SUGGESTED USE


urban action, adventures, racing, city life, car action, documentaries, simulations, public settings, social dramas


KEYWORDS FROM INCLUDED SOUNDS


space, exterior, area, locale, metropolitan, city, urban, non-rural, civic, municipal, public, open, car, moto, motorbike, bus, street, highway, boulevard, road, traffic, pass-by, transportation, parking, alley, roadworks, underpass, tunnel


SPECIFICATIONS


This library contains 14 ready-made scenes to use as ambience loops in stereo, surround, and ambisonic formats with additional FocusBlur™ versions of all files to sync with any visuals without breaking audiovisual spatial coherence.


Additionally, the package also includes 196 isolated elements, 14 noiseprints, 3 reverb impulse responses, and 2 occlusion impulse responses.


In total, this package contains 354 files.


All files are delivered in pristine (PCM) compressed FLAC files at 48 kHz / 24-bit resolution. FLAC is supported in Unity v2020.1.0 or later. Still, users of older versions of Unity can download the sounds, easily convert them to WAV or OGG files, and use them with any version of Unity or any other authoring application.


CHANNEL FORMATS INCLUDED


  • Stereo
  • Surround (Quad)
  • Ambisonics Sphere (Ambix)
  • Mono

UNIQUE FEATURES


  • Professional Grade - Low Cost: Low cost is almost automatically associated with low quality and less value; however, this is an unfair correlation. We constantly use critical thinking to reduce the cost of production while maintaining, or even increasing, the quality we deliver. Our quality-driven culture results in professional-grade sound libraries with 10x or 20x lower prices than any high-quality competitor.
  • Scene Analysis: For enhanced realism, we first capture data from any location we record. We later use the data in production to extract elements, model scenes, analyze sound behavior and synthesize new elements. This gives consistency and adds realism to the final sound.
  • FocusBlur™​: FocusBlur™ is a delicate psychoacoustic process that defocuses and expands the spatial information of the audio signal, producing a blurry and more enveloping version with a subtle in-front focus. Its primary use is to blur ambience and music loops so that they match easier with background visuals, but it can also be used for upmixing or 3D sound compositing and other spatial audio workflows.
  • PureSource™​: PureSource™​ is our proprietary ingestion workflow based on sound restoration, forensic audio, and reverse engineering techniques. The result is audio assets without any on-location reverb, equipment artifacts, and Doppler effect. They spatialize great around the audience and sound real with virtual acoustics and reverb processors.
  • Refined Content​: Optimized trimming, seamless looping, and detailed fading. All these, result in oneshots that perfectly sync with visuals or user actions, and loops that cycle seamlessly. No glitches or awkward audio-to-visual sync issues; our audio content performs great across any playback scenario.
  • AuthorNorm™​: AuthorNorm™ is a proprietary perceived loudness normalization protocol, and it’s the perfect way to normalize audio assets for fast ingestion and easy mixing in game engines, video editors, digital audio workstations, virtual music instruments and samplers, and any other authoring application.
  • HDR Audio: Our end-to-end high dynamic range pipeline yields crystal clear sound with more detail, punchier attacks, and smoother fades. What you get is content that feels great and cuts through the mix.​

CONTENTS AND ORGANIZATION


Check out the contents and organization of this sound library in the library’s File List.


We take extra care to make it easy to find the sounds you need and intuitively browse the contents. Depending on the theme and content, we use various ways to organize the content. Different content categories and channel formats are organized in folders. Useful content properties are included in the filenames (i.e., Loop, Complex, Diffused, DoplerInversed, etc.). Different types of the same phenomenon are denoted with capital letters, and same-type variations are enumerated with two-digit incremental numbers.


METADATA (UCS COMPLIANT)


Metadata Excel File


Apart from the embedded metadata in each sound file, we also provide rich (UCS-compliant) metadata in an Excel file, which you can use to import information into your pipeline. This Excel is made according to the new UCS standard, which offers a framework for consistently categorizing audio content using a universal classification system many vendors have already adopted.


USEFUL LINKS


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Thank you for choosing a SoundFellas sound library for your creations!