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Third Person Camera uses advanced features to ease the problems for content creators and players and has full character controller integration via KCC. This asset is the ultimate package to get you started on developing games, not camera systems.
🎉 New in 1.1.0
- Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something.
Features:
✔️ Collision Sensitivity
A spherical collision algorithm makes sure the camera doesn't clip into any geometry.
✔️ Smart Pivot
Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.
✔️ Thickness Checking
Thickness checking can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.
✔️ Over the shoulder
Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.
✔️ Follow mode
Automatic following of the specified target without the need to manually adjust the camera with a smart LookAt mode that keeps the target in view and prefers rotation instead of position changes. Preemptive sweeping also rotates before the target is out of view when moving around corners.
✔️ Follow slope alignment
Automatically aligns the camera upwards or downwards when the target is on slopes.
✔️ Lock On Mode
An easy to setup lock on mode that keeps the player and your target in focus.
✔️ Controller support
✔️ Support for legacy and new input system
✔️ Out of the box integration for the free KCC (Kinematic Character Controller) asset
✔️ Full Source code included
☎️ Support
If you have any questions please write me an email (support[at]enzenebner.com) or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.
Thank you.
🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.