Low Poly Terrain is a simple-to-use asset for generating faceted, hard-edge, low-poly terrains in Unity.

*NEW* Low Poly Terrain can now import Unity Terrain Data, giving you the ability to update your terrain directly in Unity.

Online Documentation
Demo (WebGL)
Getting Started (Video)
Advanced Settings (Video)
Importing Unity Terrain (Video)
Using the Object Generator (Video)
Using World Machine (Video)

Key Features
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- Import height and color maps from your favorite generation/painting tool, or directly from a Unity Terrain object.
- Full source and shader code included.
- Achieve a properly faceted look that the default terrain system can't.
- Generate and manager LOD levels dynamically, keeping a low poly count.
- Low CPU and GPU Usage, and taking advantage of dynamic batching.
- Full collision support.
- Terrain data is queryable at run-time.
- Place trees or other objects procedurally on your terrains.
- Ideal for high performance environments such as VR.
- Works with PBR or legacy/custom lighting models.
- Several source maps included