Features:
- High performance using native Unity Animation system. Support export Sprite, Atlas, UGUI, NGUI...
- Full support for skeleton & generation of bone hierarchy
- Capture and play full animation exactly as seen in Adobe After Effects.
- Automatically build and optimize atlas sprites; auto-generate pivot points.
- Auto-generate Mechanim Animators and animation clips.
- Full control and access via Unity animation system.
- No plugin or library requirements. Just native Unity animation and code for best performance.
- Easy to use. Full source code inside.
New Update in version 1.01
- Auto generate Mechanim parameter with trigger
- Fixed white space name mapping in pivot
New Update in Version 1.2
- Support Image sequence
- Support resize Atlas Image (1024 to 512,256...or what ever texture size you want).
New Update in Version 1.4
- Option to choose build Atlas or not.
- Up to 10x faster when export from Adobe after effect.
- Fix allow export when null image.
New in Version 1.6
- Improve performance composition inside composition.
- Fix missing sprite in change sprite animation in some specific case.
New in Version 1.8
- Fix export wrong path layer of AI files
- Support export layer from PSD & AI File in After Effect
New in Version 2.0
- Support export to UGUI in beta (Limitation: Not support Text Layer, Shape & some FX in this version, using UGUI text instead).
New in Version 2.2
- Support UGUI
- Support setting frame rate samples
New in Version 2.4
- Support smooth rotation
- Add extra tool and new doccument
New in Version 2.8
- Fix first default keyframe, fix position when export to UGUI,NGUI. Add custom setting build from AE

Requirement:
Compatible to run with Unity 4.5 and above(all license free/pro), Unity 5, Unity 2017, Unity 2018, Unity 219 and Unity 2020.
Email: onepstudio@gmail.com