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New version of this asset World Streamer 2 you could find here: World Streamer 2


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IMPORTANT: This tool is for advanced unity users



World Streamer is a memory streaming system. By using it you are able to stream whole your game from a disc in any axis and space. You are able to create endless space games, 2D platformers, 3rd person, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.



  • Features:
  • unity 2017.1 support
  • floating point error fix system
  • looped world system
  • multi scene editing support
  • Unity 5.3+ support but it also work on older unity versions
  • multiple layers streaming
  • support for multiple devs working at one area
  • removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
  • ring streaming (replacement of the objects according to the distance)
  • collider hit streaming option
  • support for extremely big worlds
  • easy automatic processes will save your development time
  • in few clicks you can stream endless world
  • work in any axis and space: 2d, 3d, vertical, horizontal
  • reduce RAM,CPU,GPU,VRAM usage of your game
  • reduce number of objects in your scene
  • compatible with unity5 speedtree or any tree system
  • spawned player support
  • physics manager
  • load your world in background ( async loading )
  • compatible with amplify, graphine and any other texture stream system
  • loading screen system
  • LOD system for split terrains
  • Our floating point system support unity dynamic navmesh (unity 5.6+)
  • Webplayer and WebGL support
  • innovative local area updater
  • terrain culling system based on camera view (Unity 5.3+)
  • GI and lighting manager
  • Occlusion Culling support (Unity 5.5+)
  • compatible with terrain stitcher and multiple terrain brush
  • fully commented opensource code that will help you to work with World Streamer!

Demo test scene :

Every object at this scene use 1-20k tri meshes and textures 2k x 2k. Basically its very heavy . Terrain is using triplanar shading as custom material which a heavier than normal. Car is moving 250 mph. Scene has 10000x10000 units


Link: Demo


Links: Forum Thread | Manual Doc


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Asset created in co-op with


IndagoVR