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GPU Based Ripple Water:
- Ripple waves simulation.
- Dynamic water size with no ripple stretching.
- Ambient waves.
- Dynamic obstructions.
- Texture obstructions.
- Create texture obstructions inside Unity.
- Ripple sources.
- Rain simulation.
- Large water areas.
- Height animation.
Other Features:
- Water prefabs.
- Collider layer mask.
- Ray cast based character controllers can generate ripples now.
- On exit player ripple, particle system and sound effect.
- Manually generate ripples by calling GenerateRippleAtPosition().
- 2D and 2.5D water.
- Water flow.
- The water size can be changed in the editor using 4 handles.
- Physics based buoyant force.
- Linear buoyant force.
- Water animation.
- Constant water area.
- Water displacement by objects.
- Idle waves.
- Texture tiling.
- Support for 2D and 3D colliders.
NOTES:
- Water 2D Tool buoyancy works only with dynamic objects and physics based character controllers.
- Water objects rotation not supported.