This tool offers a highly efficient and customizable object placement system using Poisson-disc sampling. Designed for game developers and level designers, it enables natural, non-overlapping distribution of prefabs across a user-defined region in your scene.
The system supports real-time placement using raycasting and includes object pooling for performance optimization. With an intuitive custom inspector, adjustable placement parameters, and visual gizmo feedback, it's ideal for procedural generation in open-world environments, forests, rocks, NPCs, props, or any object needing scattered placement.
Easily extendable and suitable for a variety of genres including survival, strategy, sandbox, and more.