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AutoMass – Accurate Mass from Volume & Density


AutoMass is a lightweight Unity editor extension that automatically calculates Rigidbody mass based on your GameObject’s volume and material density. Perfect for physics-based games, simulations, or any project where realistic mass matters.


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Features


• Volume-based mass calculation using voxel approximation


• Built-in density presets (wood, steel, gold, etc.) or custom values


• Right-click context menu: “Add AutoMass”


• One-click aggregation and mass assignment to Rigidbody


• Customizable voxel size and density list


• No runtime overhead – editor-only tool


• Extremely fast, hardware-accelerated algorithm


• Full C# source code included


Use Cases


• Physics-based gameplay and puzzles


• Accurate Rigidbody setups in engineering or training simulations


• Educational projects or procedural level design


• Quick prototyping with physically meaningful mass


What’s Included


• Editor tools and inspectors


• AutoMass MonoBehaviour and context menu integration


• Settings window for voxel and density presets


• Lightweight, dependency-free codebase