A transparent shader to simulate sci-fi shields or pass through walls etc. Written in hlsl for Unity 6 LTS (24f1) and above. Please see the latest doc HERE
WebGL demo can be seen HERE (only for desktop browsers)
- Forward, Forward+ and Deferred compatible
- Texture support; use any texture you like
- HDR colors for main color, fresnel color, hit color and intersection color
- Simple displacement animation
- Basic shader for a sphere like shield
- Extended shader for to use any mesh you want
- Hit effect, based on collider interaction
- Simple wave animations to animate the texture
- Depth interaction to simulate sci-fi passthrough gate like objects
Need anything else? Just write to us :)