Advanced Turrets OFFICIAL SALE

AdvancedTurrets – The Ultimate Rigidbody Turret Physics Solution!


This package is a comprehensive solution for creating realistic turrets and functionally solving Rigidbody physics to allow for seemingly impossible results.


AdvancedTurrets is a component-based turret API that is built on top of a high performance Mathematics and Kinematics framework designed specifically for solving motion prediction within a simulated space.


Examples

Over 25+ examples at release and I have a lot more coming. Throwing a baseball to someone, shooting at a clay pigeon, firing high velocity projectiles at incoming missiles, flicking a paper football into a trashcan across the room, or bending bullets around walls like in the Matrix.... all of these are at their core the same problem. They are rigidbody physics. All of these are fully solved with this package. These also just so happen to look really cool and with giant guns!


Notably check out the Iron Dome example for a real-time projectile defensive grid system.


Mathematics

Includes the AdvancedMathematics static library featuring static, deterministic, and closed-form solutions for:

- Quartic polynomials (ax⁴ + bx³ + cx² + dx + e)

- Cubic polynomials (ax³ + bx² + cx + d)

- Quadraic polynomials (ax^2 + bx + c)

- Offset Position/Quaternion rotations with constraints


Kinematics

Includes the AdvancedTurrets static library for simulating, visualizing, and most importantly intercepting Kinematic motion for destruction! Supports usage in both DeltaTime and FixedDeltaTime along with instantiated or observed objects.


And More!

Check out the video documentation for a look inside.