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Key Features
A wonderful render scene
Completely modular
Fully Rigged
Apple Blendshapes
Adjustable body parts
Lots of unique clothes
Advanced materials!
Polycount ┆
SK_Dog_pug_Pig (without clothes)
Faces 6858 ⋆ Tris 13510 ⋆ Verts 6869
SK_Dog_pug_Pig_01 (OVERALLS)
Faces 10282 ⋆ Tris 20336 ⋆ Verts 10360
SK_Dog_pug_Pig_02 (GLASSES)
Faces 9640 ⋆ Tris 18980 ⋆ Verts 9824
SK_Dog_pug_Pig_03 (JACKET)
Faces 11419 ⋆ Tris 22567 ⋆ Verts 11490
Rig is based on the Humanoid Skeleton with additional bones compatible with Unity
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones can be found here
Blendshapes
Perfectly calibrated 55 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 4.
Can be used for Live Stream facial animations
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
4K Textures
6 Texture sets: BODY, EYES, OVERALLS , GLASSES, JACKET, SHIRT, TROUSERS1, JACKET, TROUSERS2
Each set contains:
BaseColor, Normal,MaskMap, Ambient Occlusion