All Materials and prefabs already converted to URP and HDRP
Easy to use for any production :
- Pbr Metallic Roughness. Game ready.
- 2 mesh and prefab (2282 verts, 2121 faces).
- Retopology of a high poly detailed model.
- Ambiant occlusion Map Workflow.
- 4 set of materials for optimal quality and optimisation.
- Mesh colliders
- Maps size: 4096-2048. You can downgrade the quality of the texture in game for better optimization.