HigWaterSystem2

Hig Water System 2.0 is a cutting-edge, realistic ocean surface rendering solution designed for Unity developers. It combines physics-based oceanographic formulas with advanced rendering techniques to create lifelike water visuals that are perfect for projects ranging from serene rivers to vast ocean simulations.

🌊 Key Features

  • Realistic Ocean Dynamics: Simulate ocean surfaces with physics-based empirical formulas.
  • Dynamic Water Effects: Includes flowmaps, wave scaling, real-time Kelvin wake simulations, and more.
  • Scalable and Adaptable: Built-in LOD system ensures seamless performance for both small rivers and infinite oceans.
  • Customizable Visuals: Adjust reflections, refractions, and wave properties easily using an intuitive interface.
  • Open Source: Fully open-source under the Apache-2.0 license.

🛠 Compatibility

  • Unity Version: Unity 2022 or higher with URP.
  • Platform: Supports Windows builds (DirectX).
  • Graphics: Recommended RTX 2060 or better.
  • Limitations: Does not support OpenGL or WebGL.

🌟 Why Choose Hig Water System 2.0?

This system is designed for developers who seek high-quality water rendering with ease of use. Whether you are working on a AAA game or an indie project, Hig Water System 2.0 provides the tools to create cinematic-quality water effects with minimal setup.

📜 Open Source and Licensing

Hig Water System 2.0 is open-source and available for free under the Apache-2.0 license. You can access the source code on GitHub:


🔗 https://github.com/Higgins-PT/HigWaterSystem2