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This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface. Ideal for rendering simulation systems that use particles as simulation units.


Magic happens when the pure unity particle system gains power through this particle shader plugin.


This version is specially made based On Unity6's Rendergraph system , which has great improvements over prior version.


The prior version still works with good flexiblity and extension, but with poor visual quality and performance compared to this one.


[Dependencies]:

  • Unity6
  • Universal Render Pipeline

Documentation