Project Camera View to Character UV OFFICIAL SALE

FAQ, Documentation and public Roadmap


Features:

  • Reprojection of the scene onto the uv map of a character or static mesh at runtime
  • Can be projected from any camera point of view
  • Supports multiple materials and overlapping UVs (as long as UVs don't overlap within a single material)
  • Reprojected texture(s) will be dilated to avoid ugly seams
  • Returns a CustomRenderTexture that you can use in any material or shader or turn into a Texture2D and save as a file