FAQ, Documentation and public Roadmap
Features:
- Reprojection of the scene onto the uv map of a character or static mesh at runtime
- Can be projected from any camera point of view
- Supports multiple materials and overlapping UVs (as long as UVs don't overlap within a single material)
- Reprojected texture(s) will be dilated to avoid ugly seams
- Returns a CustomRenderTexture that you can use in any material or shader or turn into a Texture2D and save as a file