OVERVIEW
• Easy to Use
• High Performance
• Fully Customizable
• Smooth Bézier Curve Pathing
MODES
• Prefab-Based: GameObject-prefab paths with customizable combinations
• Mesh-Based: Plane mesh for a seamless looping path with an image
FEATURES
• Optimized Mesh Combination: Merges meshes into one GameObject for better resource management
• Dynamic Color Transition: Customizable color transitions along the line
• Flexible Pathing: Supports height variations, long curves, and transparency adjustments
HIGHLY CUSTOMIZABLE
• Line Width and Shape: Defaults to arrows, with more options
• Mesh Subdivision Level (Mesh Mode)
• Item Spacing and Quantity (Prefab Mode)
• Selectable Line Type: Choose between Mesh or Prefabs
PERFORMANCE
• Auto-Merge: Combines prefabs into one mesh to reduce draw calls and boost performance
• Single Material Optimization: Combines all materials into one for smoother performance
• Subdivision Control: Mesh Mode uses subdivisions to balance quality and performance
ORGANIZED INTERFACE
A clean, organized window consolidates all controls, making customization straightforward and efficient.
FULLY DOCUMENTED
Beginner-friendly documentation to ease the setup process, the code is well written as well. To get started check the Guide
DEPENDENCIES
• Shadergraph
• Unity Splines