in project 4 recruitment of unique textures
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
recruitment of animation;
8x attack
2x hit
1x death
3x idle
1x rage
4x Turn
2x run
6x Walk