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Enhance your game development process by using Quest Tree for streamlined quest and dialogue creation.
QUEST EDITOR
Featuring a powerful quest editor window, allowing you to easily create custom quests of any kind.
QUEST EDITOR FEATURES
- Basic CRUD functionality
- Quest search + filter
- Enabling/disabling quests (good for temporarily removing game content without deleting the data)
- Setting basic quest details, requirements, rewards, and defining relevant NPCs
DIALOGUE EDITOR
Each quest has its own dialogue. Use the simple yet effective node-based dialogue editor that can even handle complex use-cases.
DIALOGUE EDITOR FEATURES
- Simple node-based editing
- Dialogue choices that can lead to an entirely different dialogue path (including timed-limited choices)
- Memorable choices (choices made by the player that will be stored in the game's data and can be later used to affect the story)
- Handling complex use-cases with the boolean (if statement) node
- Trigger dialogue from anytime and anywhere within your game
- Grant items to players straight from dialogue
- Dialogue is not limited to quests
SQLITE
Quest Tree uses SQLite as its backend for cross-platform support, speed, and memory efficiency. It does all the querying for you!
UI OBJECTS
Quest Tree comes with default UIs including:
- A quest journal
- An automatically updated quest HUD (showing current quest requirements)
- Animated quest status changed and item received message
- A dialogue box that supports choices, timing, and scrolling
- Quest available/completed indicators for NPCs
TO THE PROS
If you're a really good programmer, you've got good news! Quests and dialogue can be created at runtime through code. This leaves doors open for procedural quest generation.
Example scenes included for:
Required Packages:
- Input System
- Cinemachine
- TextMeshPro
- Newtonsoft JSON
OTHER DETAILS
- Works in Built-In RP, URP, and HDRP
- Works on any platform
- Tested in Unity Editor versions 2022 and Unity 6