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Auto-generates buttons for your [DevMenu] methods – no extra UI code needed. Supports parameters with auto-filled input fields.🔘 Instant Method Access
- Limit access by role (Developer, Tester, Marketer, or custom). Easily switch roles in-game to test specific workflows securely.🔐 Role-Based Access
- Bind methods to hotkeys or fixed screen buttons to trigger them without even opening the menu.⚡ Quick-Access Shortcuts & Buttons
- Customize layout, size, colors, grouping, and method styling to fit your project’s needs.🎨 Fully Customizable Menu
- Add or remove scripting define symbols (DevMenu) with one click. Warns you at build time if DevMenu is still active – so it never makes it into production by mistake.🚫 Build Safety Checks
- Works flawlessly across all Unity platforms – desktop, mobile, WebGL, and even consoles.🌐 Cross-Platform Support
🔧 Built for Every Stage of Development
Whether you're rapidly iterating during a game jam, fine-tuning player abilities in QA, or triggering camera setups for trailers — DevMenu lets you do it all without writing extra debug UI or restarting the game.
Just tag methods with [DevMenu] and watch them appear in-game, ready to use.
- No setup required — just tag and test
- Save hours of debug/UI time
- Prevent DevMenu in release builds
- Works everywhere, even on mobile & WebGL
- Fully customizable and extendable
🧑💻 Support & Feedback
Have questions, suggestions, or want to show how you're using DevMenu?
We’d love to hear from you. Your feedback helps shape the future of this tool. ❤️
This Asset uses images (coin, zirconia,monster) under flaticon license (flaticon); see Third-Party Notices.txt file in package for details.