DevMenu - Testing Console

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Auto-generates buttons for your [DevMenu] methods – no extra UI code needed. Supports parameters with auto-filled input fields.🔘 Instant Method Access

  • Limit access by role (Developer, Tester, Marketer, or custom). Easily switch roles in-game to test specific workflows securely.🔐 Role-Based Access
  • Bind methods to hotkeys or fixed screen buttons to trigger them without even opening the menu.⚡ Quick-Access Shortcuts & Buttons
  • Customize layout, size, colors, grouping, and method styling to fit your project’s needs.🎨 Fully Customizable Menu
  • Add or remove scripting define symbols (DevMenu) with one click. Warns you at build time if DevMenu is still active – so it never makes it into production by mistake.🚫 Build Safety Checks
  • Works flawlessly across all Unity platforms – desktop, mobile, WebGL, and even consoles.🌐 Cross-Platform Support

🔧 Built for Every Stage of Development

Whether you're rapidly iterating during a game jam, fine-tuning player abilities in QA, or triggering camera setups for trailers — DevMenu lets you do it all without writing extra debug UI or restarting the game.

Just tag methods with [DevMenu] and watch them appear in-game, ready to use.

  • No setup required — just tag and test
  • Save hours of debug/UI time
  • Prevent DevMenu in release builds
  • Works everywhere, even on mobile & WebGL
  • Fully customizable and extendable

🧑‍💻 Support & Feedback

Have questions, suggestions, or want to show how you're using DevMenu?


We’d love to hear from you. Your feedback helps shape the future of this tool. ❤️



This Asset uses images (coin, zirconia,monster) under flaticon license (flaticon); see Third-Party Notices.txt file in package for details.