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IMPORTANT
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Rukhanka depends on the 'Entities' package. It prepares animation data for rendering with the 'Entities Graphics' package. These two packages are required for the functioning of Rukhanka.
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Rukhanka is an ECS animation system that mimics the standard 'Mecanim' animation system of Unity. Use familiar tools for authoring animations and animation state machines without any difference from the 'Monobehaviour' world. During the baking phase, it converts all required Animator, Animation, Skinned Mesh Renderer, and Avatar Mask data into its internal structures. All converted data is 'Burst' compatible and processed in a parallel and very performant way.
An innovative GPU animation engine is implemented using GPU compute shaders and can run on any platform that supports Vulkan/Metal/D3D11+ APIs. It produces exactly the same animation results as the CPU engine. The animation engine can be preconfigured or switched per entity at run time.
Rukhanka has the following main features:
The package contains samples for HDRP and URP.
Rukhanka has limitations: