Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
4 recruitment of unique textures
animation;
monster;
5x attack
1x Death
2x hit
6x idle
1x Jumping
5x Walking
1x rage
rifle;
1x Rifle Aim To Down
2x rifle attack
1x rifle attack run
4x rifle walk
1x rifle Death
2x rifle idle
2x rifle run
3x rifle walking attack