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Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

    animation;

1x Agreeing

5x attack

2x disturbance

1x Dying

1x hand wave

2x hit

7x idle

1x Jumping

1x anger

4x Walk

1x rage

1x run

1x talk