You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/lich-1-291298
The weapon has a separate mesh
Modular
All separate parts are skeletal mesh
Rigged (Humanoid rig)
7(With Weapon) uv set 4096x4096(Down to 1024x1024)
In the model, it is desirable to use a shader with a two-sided display of polygons
Characters:
Faces: 35262
Vertex: 38356
Tris: 70524
Staff:
Faces: 3925
Vertex: 4019
Tris: 7543
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/undead-shinobi-230289
Weapon has a separate mesh and is connected to the character through a Preafab
Modular
All separate parts are skeletal mesh
Rigged to Standart skeleton
The character has a Jaw rig
Eye color can be customized to suit your needs
8(With Weapon) uv set 4096x4096 (Down to 1024x1024)
In the model, it is desirable to use a shader with a two-sided display of polygons
Characters No Mask:
Faces: 30056
Vertex: 32137
Tris: 58437
Characters With Mask:
Faces: 28458
Vertex: 55510
Tris: 30584
Characters Low Armor:
Faces: 18940
Vertex: 20491
Tris: 37029
Characters No Armor:
Faces: 8555
Vertex: 8714
Tris: 16514
Kusarigama:
Faces: 2581
Vertex: 1405
Tris: 2500
Katana:
Faces: 1431
Vertex: 1405
Tris: 2500
Sheath:
Faces: 238
Vertex: 226
Tris: 448
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/humans/zombie-spearman-229324
Weapon has a separate mesh and is connected to the character through a prefab
Modular
All separate parts are skeletal mesh
The character has a face rig, mouth opens, tongue inside.
Rig tongue, you can stick it out, mouth can be opened
9(With Weapon&Shield) uv set 4096x4096
In the model, it is desirable to use a shader with a two-sided display of polygons
Characters With Helmet:
Faces: 18553
Vertex: 20706
Tris: 36793
Characters No Helmet:
Faces: 17779
Vertex: 19900
Tris: 35245
Characters No Armor:
Faces: 10701
Vertex: 11374
Tris: 21176
Spear :
Faces: 1472
Vertex: 1443
Tris: 2798
Shield:
Faces: 386
Vertex: 374
Tris: 740
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/undead-knight-221287
Weapon has a separate mesh and is connected to the character through a blueprint
All separate parts are skeletal mesh
13(With Weapon) uv set 4096x4096 (Down to 1024x1024)
Head-Hand ( 4096x4096 )
Top ( 4096x4096 )
Bot ( 4096x4096 )
TW_Sword ( 4096x4096 )
Sword ( 2048x2048 )
Shield ( 2048x2048 )
Armor ( 2048x2048 )
Armor Cloth ( 2048x2048 )
Cloth Leg ( 2048x2048 )
Cloak ( 2048x2048 )
Helmet ( 2048x2048 )
Accessories on the belt ( 2048x2048 )
Fur ( 1024x1024 )
In the model it is desirable to use a shader with a two-sided display of polygons
Characters No Cloth Skin:
Faces: 21901
Vertex: 24346
Tris: 42953
Characters Cloth Skin:
Faces: 19847
Vertex: 22231
Tris: 39182
TW_Sword :
Faces: 2103
Vertex: 2119
Tris: 4153
Sword:
Faces: 353
Vertex: 341
Tris: 670
Shield:
Faces: 442
Vertex: 445
Tris: 878