Prince of the East

👍 Prince

An action-adventure model with elements of survival horror and stealth action

👇 Key Features

👉Low-poly

👉Completely modular

👉Fully Rigged

👉Apple Blendshapes

👉Adjustable body parts

👉2 Weapons

👇 Polycount

➡️Character

🐥 Faces 37852 🐥 Tris 65599 🐥 Verts 34228

➡️Beard, eyebrows, hair

🐥 Faces 15135 🐥 Tris 30270 🐥 Verts 28125

➡️Weapons (Dagger, saber)

🐥 Faces 2456 🐥 Tris 4792 🐥 Verts 2423

👇 Rig

👉The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config)

👇 Blendshapes

👉Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

👇 Modularity

👉The model is completely modular, you can remove or add any part you want.

👇 Please note that:

👉Clothes can be taken off completely, and full-body is included.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

Animations are not included.

👇 Unity project

👉 Supported version: 2021.3.21f1

👉 Render pipelines: Built-in, URP, HDRP

👉 Humanoid rig with eye bones, but no jaw bone

👉 For facial animations use Blendshapes

👉 Physics included

👉 AllPartsTogether.fbx file is included for customization

👉 Scripts and Animations are not included. Any Humanoid Animations from the store can be applied to this character

👇 Material

👉 Skin

👉 Eyes

👉 Hair

👉 Outfit Parts

👇 4K Textures

👉 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, opacity, emissive