The combat system is inspired by Sekiro and Devil May Cry, and allows you to specify values for combo attack data (knockback, airborne, hit stop, camera shake, etc.) through animation events and customize those values. These assets are continuously updated, and you can ask for feedback at any time. This is my first asset, and there may be some bugs, and I will update it immediately based on feedback. thank you.
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Discord : https://discord.gg/Zswms5NzYb
Document : https://phase-elderberry-014.notion.site/Combat-System-Document-ae28f19cc7c64383b8f2c81c9c91c444
Demo : https://mega.nz/file/PuRShLiJ#oQQKA9DfV7LRmw5WCTJUKVZ7w32UPtnHvih2DMwFcd8
Pure Demo : https://mega.nz/file/WmgCGQ6B#8QPbVFme8LqhDsnRWfYlcf1p_tJAJkOe6Kx4JrDgkHg
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This template does not include animation assets from the video. Only animations provided by the 3D Game Kit and Third Controller Template are included.
Please read the document before purchasing! Or, if you have any questions, please contact Email or Discord.
The asset does not include animations in the demo video. If you are requesting a refund for that reason, please note that we are unable to provide a refund.