Mushroom monster 5
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
monster
Number of Animations: 37
Vertex counts of characters: 38561
Number of Materials : 7
Number of Textures: 25
Texture Resolutions: (bodi x4096 head x4096 weapons x2048)
Monster Magician Mushroom 4
project 4 recruitment of unique textures
recruitment of animation;
Staff animation (Number of Animations x15)
1x Attack
1x Death
2x Hit
1x Idle
1x Jump
2x Run
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Magician animation (Number of Animations x18)
2x Attack
2x Cast
1x Death
2x Hit
1x Idle
1x Jump
2x Run
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Monster animation (Number of Animations x19)
4x Attack
1x Death
1x Hit
1x fear
4x Idle
1x rage
2x Run
1x Run fear
1x Run Back
1x Run Left
1x Run Right
1x Walk
1x Walk Back
1x Walk Left
1x Walk Right
Number of Animations: 52
Vertex counts of characters: 29463
Number of Materials and Material Instances: 17
Texture Resolutions: (bodi x4096 armor x2048 feathers x1024 leaves x1024 staff 2048)
Monster mushroom girl character
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
Number of Animations: 25
Vertex counts of characters: 19800
Number of Materials: 3
Number of Textures: 12
Texture Resolutions: (bodi x4096)
Crazy Mushroom Monster
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
Number of Animations: 22
Vertex counts of characters: 9515
Number of Materials : 3
Number of Textures: 10
Texture Resolutions: (bodi x4096)
Monster mushroom character
Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
in project 3 recruitment of unique textures
recruitment of animation;
4x attack
1x Death
1x hit
2x idle
1x Left Walking
1x rage
1x Right Walking
1x run
3x Walking
1x Walk_Back
Number of Animations: 16
Number of characters: 1
Vertex counts of characters: 18344
Number of Materials: 3
Number of Textures: 13
Texture Resolutions: (bodi x 4096)