V2.1 significantly improved combine blendshapes functionality and overall combined skinned mesh qualities (by enabling 'Combine Blendshapes' function, please see Limitations section for more information).
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4. Combine Mesh Renderers:Works seamlessly with static mesh renderers as well.
5. Blend Shapes: You can combine materials for skinned mesh renderers that include blend shapes, as well as combine skinned meshes that have blend shapes.
6. Asset Saving and Prefab Creation:Automatically save all combined assets for reuse. Create prefabs seamlessly, enhancing workflow efficiency and project organization.
Performance Benefits:
User-Friendly Design:
Known Limitations for the 2.1 Version:
Combining skinned mesh can be challenging given there may be many different situations, for more inofrmation, check out our One Mesh tutorial viedos.
1. Complex models:
Solution: Adjust the transforms of the affected skinned mesh game objects before combining. For instance, modify the rotations (X, Y, Z) of the game object and then combine it to see if the result improves. While generally enabling the 'Combine Blendshapes' function can enhance the overall quality of the combined skinned mesh (even for skinned meshes without blendshapes), it may also cause incorrect positions or animations in some cases.
Check out our YouTube tutorial videos for complex model combine process. We will continue updating One Mesh to ensure the best results for complex models.
2. Cloth Physics Components, materials with different render settings:
Issue: Some components like Cloth physics won't function correctly after combining the skinned mesh. Hair, fur, or similar materials typically use fade or cutout settings for shaders. These materials should not be combined with others, as they may not render properly.
Solution: If your skinned mesh renderer includes a Cloth component, do not combine it with other parts to ensure the Cloth component functions as intended.
3. Custom Shader Support:
TIPS:
Combining skinned meshes reduces draw calls but be cautious: once combined, all parts are rendered together. Combine only meshes that will be visible simultaneously. Otherwise, even off-camera elements will be rendered, negatively impacting game performance.