Behold the Lizard Girl. She has animations and a fort all to herself. The character is somewhat customizable, with being able to remove clothes. This is mostly for the sci-fi fanatics who are into aliens and extraterrestrials but can blend in with the crowd with its modern clothes. :D
Here are the Bones that are on the character mesh:
master
- master/Reference
- master/Reference/Hips
- master/Reference/Hips/Spine
- master/Reference/Hips/Spine/Spine1
- master/Reference/Hips/Spine/Spine1/Spine2
- master/Reference/Hips/Spine/Spine1/Spine2/Neck
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/HeadEnd
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/RightEye
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LeftEye
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/TongueR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/TongueR/TongueF
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/LipLowerR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Jaw/LipLowerL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/Nostrils
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipUpperR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipUpperL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipCornerR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LipCornerL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowInnerR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowInnerL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowOuterR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/BrowOuterL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/UpperLidR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/UpperLidL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LowerLidR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/LowerLidL
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/CheekR
- master/Reference/Hips/Spine/Spine1/Spine2/Neck/Head/CheekL
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2/RightHandThumb3
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandThumb1/RightHandThumb2/RightHandThumb3/RightHandThumb4
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1/RightHandMiddle2
- master/Reference/Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm/RightHand/RightFingerBase/RightHandMiddle1/RightHandMiddle2/RightHandMiddle3