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Please check the description, limitations, disclaimers before buying the asset!


○ Unity Awards 2020


The Visual Engine won second place at Unity Awards 2020 • Best Development Tool! Huge thanks to anyone for their support and feedback!


○ About the upgrade


The Vegetation Engine was released 5 years ago and it got over 80 free major updates over the years. Due to the older design, once the asset and the modules started to grow, they were harder to maintain and to add new features. The Visual Engine is a new product, completely re-designed to be more extensible, more powerful, easier to use, and it comes with dozens of new features! Check out the comparison highlights and more details here!


○ The Visual Engine


The Visual Engine is a set of next-level shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.


Enable high-quality wind motion, interaction, local wind control, seasons, wetness, dynamic rain, advanced snow, subsurface scattering, layers for scans and moss, top projection, detail blending, gradient and variation tint, vertex occlusion, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!


○ Advanced Systems


The Visual Engine comes with a one-click conversion workflow for 3rd party assets. Once converted, the assets are fully compatible with all features provided by the asset and will work in all render pipelines! The converter uses text-based presets with an easy-to-use but comprehensive API. One click, everything unified!


The Visual Engine comes with a comprehensive set of modular elements, used for motion and interaction with unlimited characters, local wind, dynamic seasons, global overlay (snow, sand, dust), wetness, tinting, size control, and leaves amount with minimal performance impact! The elements work with layers, so you can customize how each material is affected globally by each element used in the scene.


The Visual Engine includes an advanced Material Manager tool to set the settings for multiple materials or prefabs at once or save and apply presets. Use the Shader Manager to add support to the most popular instanced indirect renderer and use the Scene Debugger to check any aspect regarding rendering or shader settings!


○ Try the shaders


To get a glimpse of the shader features supported by the Visual Engine, download the Visual Engine Lite shaders for free from here! The Lite shaders support high-quality wind animation, snow overlay, layer and detail blending, vertex occlusion, gradient tinting, subsurface scattering, and emissive for the Standard, Universal, and HD Render Pipeline!


○ Community


With constant updates and improvements, all BOXOPHOBIC assets are trusted by tens of thousands of game developers. Feel free to join our discord server or get in touch via email if you need any help or if you want to discuss more advanced topics about the assets.


○ Compatibility


The Visual Engine supports the following Render Pipelines:

Standard Render Pipeline 2021.3+

Universal Render Pipeline 2021.3+ / 2022.3+ / 6000.0+

HD Render Pipeline 2021.3+ / 2022.3+ / 6000.0+


The Vegetation Engine supports the following modules:

The Visual Engine • Amplify Impostors Module

The Visual Engine • Terrain Shaders Module

The Visual Engine • Terrain Blanket Module

The Visual Engine • Terrain Elements Module


The Visual Engine supports the following 3rd party tools:

Amplify Shader Editor - Full shader editing support

Foliage Renderer - Procedural Instancing support

Nature Renderer - Procedural Instancing support

GPU Instancer - Instanced Indirect support

Flora 2.0 - Procedural Instancing support

Vegetation Studio Pro - Instanced Indirect support

Mega World Quadro Renderer - Procedural Instancing support

Vladislav Tsurikov Instant Renderer - Procedural Instancing support

DE Environment - Conversion for DE Environment

Magio - Interactive Effect Engine support (by Arctibyte OAVA)

Ignis - Interactive Fire System support (by Arctibyte OAVA)

Game Creator - Actions for TVE control (by RVR)

Enviro - Enviro to TVE control (by CatGamesStudio)


The Visual Engine supports vegetation created with the following tools:

Speedtree - Profesional vegetation creation tool

Broccoli Tree Creator - Powerful tree creation tool for the Unity

Unity Tree Creator - Built-in Unity tree creation tool

CTI - Advanced vegetation importer tool

TreeIt - Free vegetation creation tool

MTree (procedural setup) - Powerful tree creation tool for the Unity


The Visual Engine supports the following 3rd party vegetation assets:

Any Asset - User setup or Automatic setup

Quixel Megascans - All vegetation assets

Synty Studios - Biomes Nature Packs

Nature Manufacture - All vegetation assets

* Please note, with the Visual Engine's complete redesign, the old presets for supported assets are not yet updated! More presets are added in steps!


○ Limitations


🞫 TVE is not a placement tool, it is a vegetation unification/detailing tool

🞫 TVE is designed to work with instancing, static batching support is limited

🞫 The shaders are not designed for mobile development!

🞫 Scalable Ambient Obscurance is not supported in Forward Rendering

🞫 Billboard Renderers from Speedtree7, Tree Creators, and CTI are not supported. Speedtree7 billboard faces are not supported!

🞫 Billboard shaders for VSP and GPUI will not work with the TVE features!

🞫 HDRP ray tracing and path tracing are not fully supported!

🞫 Only the latest LTS Unity versions are officially supported!


○ Disclaimers


The Visual Engine will not do a 1:1 conversion for the assets. Even if in most cases the converted prefabs will look similar to the original asset, depending on the original shaders, lighting can change, colors can change, various features could not work anymore and the wind animation will definitely be different. After conversion, material tweaks will be required!


This is not a vegetation placement tool, but it can be used together with your favorite tools supporting instanced indirect such as Vegetation Studio, Nature Renderer, GPU Instancer, Mega World, or other placement tools like Microverse, Gaia, Map Magic, Terra World, etc...


With the release of the Visual Engine, the Vegetation Engine will not be updated anymore, but it will get critical fixes for a limited time. If you purchased any of the modules and you need older versions compatible with the Vegetation Engine, feel free to contact me!