Outlines Post-Process - Universal Outline Shader for Unity URP OFFICIAL SALE

Follow us for updates, tutorials, and promotions:

DISCORD // YOUTUBE // TWITTER // INSTAGRAM


Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.


OccaSoftware presents: Outlines Post-Process for URP



Transform your Unity game with precise, customizable outlines.


✅Updated to Unity 6!

All the Occa Software assets are currently going through the process of being updated to Unity 6. If you run into any problems, please reach out to us!


Key Features:

  • Image-based outline system for instant, full-scene application
  • High-accuracy detection using color, depth, brightness, and normal algorithms
  • Organic feel with variation textures and distance-based adjustments
  • Compatible with both 2D and 3D environments
  • Customizable via global and local volumes

Technical Highlights:

  • Performance: 0.1ms on Nvidia 3070M, 13ms on Google Pixel 4a
  • Supports particle systems and VFX
  • Works with transparent objects
  • Single-pass blur with optional noise algorithm

Customization Options:

  • Outline thickness and color
  • Distance-based scaling
  • Offset and paper textures for unique effects
  • Blur intensity for softer outlines

Perfect for:

  • Enhancing visual clarity in complex scenes
  • Creating stylized or cel-shaded aesthetics
  • Improving object distinction in 2D and 3D games

FAQ:

  • Applies to entire screen, not per-mesh
  • Environments in marketing materials not included

Note: This asset is deliberately as lightweight as possible and includes minimal demo scenes.



We recommend pairing this Outline Post-Process with...

- Buto - Volumetric Fog and Volumetric Lighting for URP

- Altos - Skybox, Clouds, and Weather for URP

- Auto Exposure for URP

- Toon Kit 2

- Low Poly Fantasy Village Environment