AutoRef - Addressables in Code

Documentation


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Why use AutoRef?


  • You prefer code-oriented game develop

  • Super quick setup

  • No hassle from managing addressable references

  • Error protection with typesafety

  • Memory controlled lazy loading and release of asset references

  • Great for any game. Utilize performant Addressables to optimize your game.

Planned Improvements


  • Support more file types

  • Expose prefab components

  • Scene loading tools

  • Save and load selections to file so it's synced with your team

  • More demos

Supported Types

File extension - Unity type


  • .anim - AnimationClip
  • .exr -Texture2D
  • .giparams - LightmapParameters
  • .ico - Texture2D
  • .jpg - Texture2D
  • .lighting - LightingSettings
  • .mask - AvatarMask
  • .mat - Material
  • .mixer - AudioMixer
  • .otf - Font
  • .overrideController - AnimatorOverrideController
  • .physicmaterial - PhysicMaterial
  • .playable - PlayableAsset
  • .png - Texture2D
  • .prefab - GameObject
  • .psd - Texture2D
  • .shader - Shader
  • .ttf - Font
  • .unity3d - AssetBundle
  • .uxml - VisualTreeAsset