Documentation
Not ready to buy? Try AutoRef - Constants in Code for FREE
Why use AutoRef?
- You prefer code-oriented game develop
- No hassle from managing addressable references
- Error protection with typesafety
- Memory controlled lazy loading and release of asset references
- Great for any game. Utilize performant Addressables to optimize your game.
Planned Improvements
- Save and load selections to file so it's synced with your team
Supported Types
File extension - Unity type
- .anim - AnimationClip
- .exr -Texture2D
- .giparams - LightmapParameters
- .ico - Texture2D
- .jpg - Texture2D
- .lighting - LightingSettings
- .mask - AvatarMask
- .mat - Material
- .mixer - AudioMixer
- .otf - Font
- .overrideController - AnimatorOverrideController
- .physicmaterial - PhysicMaterial
- .playable - PlayableAsset
- .png - Texture2D
- .prefab - GameObject
- .psd - Texture2D
- .shader - Shader
- .ttf - Font
- .unity3d - AssetBundle
- .uxml - VisualTreeAsset