Biochemical Monster 09

Modular model with many variations

 in project 3 recruitment of unique textures

recruitment of animation;

monster:

6x attack

1x Dying

2x hit

6x idle

1x Jumping

1x monster_Left_Walking

1x monster_Right_Walking

1x monster_Walk_Back

1x rage

1x run

1x walking

sword:

4x attack

1x hit

2x idle

1x run

1x walking

1x Walk Back

1x Walk Left

1x Walk Right

interaction:

1x idle

1x Agreeing

1x anger

2x disturbance

1x hand wave

2x talk