Modular model with many variations
in project 3 recruitment of unique textures
recruitment of animation;
monster:
6x attack
1x Dying
2x hit
6x idle
1x Jumping
1x monster_Left_Walking
1x monster_Right_Walking
1x monster_Walk_Back
1x rage
1x run
1x walking
sword:
4x attack
1x hit
2x idle
1x run
1x walking
1x Walk Back
1x Walk Left
1x Walk Right
interaction:
1x idle
1x Agreeing
1x anger
2x disturbance
1x hand wave
2x talk