RPG_Animations_Pack OFFICIAL SALE

Also applicable to Unity 6.


This animation pack will help you create medieval fantasy, soul-likes, and RPGs.


Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.


It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.


In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different.

In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store.


Unless something special happens, other motions will be added and updated.


For inquiries about the product, please contact the email below.

doublelsoft@gmail.com


Before purchasing an asset, please check the free version to see if it fits your character well.

RPG_Animations_Pack_FREE


Ladder climbing tutorial video

Click to watch video


Combo attack tutorial video

Click to watch video


How to use animation (Document) *Must Read*

Click on the Document


I also run a YouTube channel. I hope this helps you.

Go to YouTube Channel



The -Demo Scenes- folder is an example scene, so you can remove it.

You must receive the T-Pose file in the Model folder because it is the basic component of animation.



_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place

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Total Animation(1,770)

  • Actions

Actions (13), Chest (6), Combat Idle (6), Crafting (35), Door Gate (6), Hammer (10), Item (10), Labber (4),

Ladder (25), Obj Action (3), Start Point Behavior (3)


  • Block (14)

  • Bow

Bow (1), Attack (48), Fight Ready End (6), Jump (7),

Movement (4)

Attack Walk (48), Idle (22), Run (44), Walk (44), Walk Slow (16),

Rest (9), Roll (24), Weapon Change (10)


  • Dead Pose (16)

  • Enemy Attack (38)

  • Hit (29)

  • Magic (27)

  • NPC

Chair Sit (26), Counter (9), Cower (4), Dialogue (54), Door Knock (3), Drinking (11), Foor (23), Lean Table (5), Resurrect (2), Standing (8), Think(4), Waving Hello (1),Wipe Forehead (1)


  • OneHand_Base

OneHand_Base (2), Attack_A (44), Attack_B (10), Attack_C (28),Fatal (30), Fight Ready End (8), Jump (7),

Movement (4),

Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),

Rest (9), Roll (24), Shield (20), Weapon Change (13)


  • One Hand Up

One Hand Up(6), Attack_A (20), Attack_B (16), Fatal (30), Fight Ready End (4), Jump (7),

Movement (4),

Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),

Rest (9), Roll (24), Shield (20), Weapon Change (11)


  • Roll (8)

  • Two Hand Base

Two Hand Base (2), Attack_A (12), Block (7), Fatal (30), Fight Ready End (4), Jump(7),

Movement(4),

Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),

Rest (9), Roll (24), Weapon Change (13)


  • Two Hand Up

Two Hand Up (2), Attack_A (8), Block (7), Fatal (30), Fight Ready End (4), Jump(7),

Movement(4),

Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),

Rest (9), Roll (24), Weapon Change (13)