Also applicable to Unity 6.
This animation pack will help you create medieval fantasy, soul-likes, and RPGs.
Attack motions can be linked into combos, and some motions are suitable as skill attacks or strong attacks.
It was created based on the starter assets model, but can be applied to both Synty characters and humanoid characters.
In the case of two-handed animation, the hand length may be different depending on some models, so the positions of the two hands may be different.
In this case, it is convenient to use the IK provided by Unity or the IK-related assets in the Asset Store.
Unless something special happens, other motions will be added and updated.
For inquiries about the product, please contact the email below.
doublelsoft@gmail.com
Before purchasing an asset, please check the free version to see if it fits your character well.
Ladder climbing tutorial video
Combo attack tutorial video
How to use animation (Document) *Must Read*
I also run a YouTube channel. I hope this helps you.
The -Demo Scenes- folder is an example scene, so you can remove it.
You must receive the T-Pose file in the Model folder because it is the basic component of animation.
_B = Back, _F = Front, _L = Left, _R = Right, _InPlace = In Place
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Total Animation(1,770)
Actions (13), Chest (6), Combat Idle (6), Crafting (35), Door Gate (6), Hammer (10), Item (10), Labber (4),
Ladder (25), Obj Action (3), Start Point Behavior (3)
Bow (1), Attack (48), Fight Ready End (6), Jump (7),
Movement (4)
Attack Walk (48), Idle (22), Run (44), Walk (44), Walk Slow (16),
Rest (9), Roll (24), Weapon Change (10)
Chair Sit (26), Counter (9), Cower (4), Dialogue (54), Door Knock (3), Drinking (11), Foor (23), Lean Table (5), Resurrect (2), Standing (8), Think(4), Waving Hello (1),Wipe Forehead (1)
OneHand_Base (2), Attack_A (44), Attack_B (10), Attack_C (28),Fatal (30), Fight Ready End (8), Jump (7),
Movement (4),
Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Shield (20), Weapon Change (13)
One Hand Up(6), Attack_A (20), Attack_B (16), Fatal (30), Fight Ready End (4), Jump (7),
Movement (4),
Idle(11), Run(44), Shield Walk Slow(16), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Shield (20), Weapon Change (11)
Two Hand Base (2), Attack_A (12), Block (7), Fatal (30), Fight Ready End (4), Jump(7),
Movement(4),
Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Weapon Change (13)
Two Hand Up (2), Attack_A (8), Block (7), Fatal (30), Fight Ready End (4), Jump(7),
Movement(4),
Block B Walk Slow(16), Idle (12), Run(44), Walk(44), Walk Slow(16),
Rest (9), Roll (24), Weapon Change (13)