Scene Forge


Scene Forge is a toolkit for scene prototyping and design. It’s built to make game development faster and more fun, offering features that let you quickly put together and tweak your scenes. Whether you’re just sketching out ideas or polishing your final level, Scene Forge has everything you need to turn your vision into reality without any hassle.


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Documentation



Below is a detailed overview of some of the key functionalities.


Object Conversion allows users to easily replace placeholder block-out objects with their final assets, facilitating a smoother transition from prototyping to finished scenes.


Composition Guides allow you to leverage visual aids to arrange elements within the scene, ensuring a balanced and aesthetically pleasing layout.


Time of Day Presets provide pre-set lighting and atmospheric options, enabling developers to quickly modify the scene's ambiance to reflect different times of day.


For scene blocking, the tool includes Prototype Objects, which allow for the insertion of low-poly or simplistic models that help visualize the scene. Prototype Collections then enable you to group together those objects and easily replace them later with their finished prefabs.


Object Selections provide functions for selecting specific scene game objects, enhancing efficiency in large environments. Object Display functions simplify the process of hiding and showing groups of objects, allowing developers to focus on specific areas without distraction.


Terrain Scatter feature enables users to place objects on terrains based on various conditions. This feature includes Boolean Groups, which allow objects to interact as booleans during the scattering process, enabling more complex terrain interactions. Additionally, Terrain Scatter Mesh Groups allow for the integration of meshes into the terrain scattering system, giving users the capability to scatter objects on top of these meshes.


Point Scatter makes it easy to place a random object at mouse position in the scene, allowing for quick placement of objects. This feature is invaluable for quickly populating areas with objects, without the need for labor-intensive manual drag and drop placements.


Area Scatter builds on this functionality by enabling random object placement within specific area. This feature permits the creation of diverse environments, allowing you to fill spaces organically and naturally within defined limits, contributing to varied landscape aesthetics.


Mesh Scatter extends the scattering capabilities further by allowing users to scatter objects randomly across the surface of specified meshes. This not only enhances the visual complexity of 3D models but also contributes to the overall immersion of the environment by integrating elements into the existing geometry.


An Asset Library is also included, offering a collection of 250+ low poly models specifically designed to expedite the prototyping process.


For added variation, the Object Transform Randomization features allows for the randomization of rotations and scales of objects, creating a more organic and natural look.


Quick LOD Group functionality helps developers add and set Level of Detail (LOD) groups quickly for simple objects.


Quick Object Convert provides a convenient drag-and-drop method for transitioning prototype objects into final assets.


Scene Statistics offers insights into the objects and components within a scene.


The Non-Destructive Workflow of the tool supports easy iteration and experimentation, encouraging creative exploration without the risk of permanent changes.


Finally, Quick Access Menus and Shortcuts enhance workflow efficiency by reducing the time spent on repetitive tasks, allowing developers to focus on their creative vision.



The tool comes with a Package Cleanup feature that assist in checking and cleaning this tool from your project.